Crawl Back to Me - Announcement


After a very busy period I finally found some time (and motivation) to start with some "After-jam" updating:

  • I tweaked the tutorial texts a little; they now include a mention of the Options screen.
  • Dialogue texts for all the Soul Stones are now complete. 

I haven't done a new build yet. I want to add a few more things first (and test everything)

  • End scene that reflects the final choice the player makes at the last Soul Stone
  • Credits screen 
  • Start screen, with the option to skip the tutorial

I hope to have this update finished at the end if this month and upload it as the "After-jam" version.

After that I will start working on a major update. This will include the following:

  • Fix the door script. 
  • Create traps.
  • Create switches, pressure plates and keys that unlock doors or disarm traps
  • Create an inventory system, chests, enemy drops for keys, weapon upgrades, health potions etc.
  • Redesign all levels to include the above changes.
  • Fix the lighting. The idea is to equip the player with a torch and have some fixed  light sources inside the dungeon to create a dynamic scene.
  • Add some scene dressing. 
  • Add a lot more scene dressing.
  • Did I mention scene dressing? The tutorial has some at the beginning. Just a few pieces of stuff lying around... This game needs more of that. A lot more. 
  • Add more sounds. Footsteps when you move, shuffling footsteps when you turn, enemy footsteps. A sound when you open or close a door,  A sound when you try to walk through a wall or closed door.
  • Speaking of walls and doors. Some walls should have a secret door.
  • Add some other stuff I can't think of right now...

So... there's a lot I want to add. That will of course take some time to create, design, program. I have no idea when it will all be finished. I will try to post some updates on the progress.

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